If you’re wondering why this is a big deal, fighting games are a nightmare to play when using standard, delay-based netcode.
A fair amount of features matter in making appealing fighting games, such as a good roster, crossplay, and Rollback Netcode. This guide will break down the current state of MultiVersus Rollback ...
The sound you just experienced was the collective cheer of thousands of Super Smash Bros. fans celebrating together.