Monster Hunter World's first prototype didn't actually feature any combat, helping the team decide how well the sequel's new environmental focus would hold up. Debuting for the first time at a ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
director Yuya Tokuda, and Senior Manager of Global Production Peter Fabiano appeared on stage at GDC 2018, for a presentation on how the development team tailored the gameplay changes for this ...
This week, GameSpot UK checks out the Japanese phenomenon of Monster Hunter Freedom Unite, spends hands-on time with Uncharted 2 multiplayer and Burnout Paradise Big Surf Island, and gives away copies ...